AI Insights · Timothy · July 2021
Top 5 Military Games on iOS in Russia: Q2 2021 Performance Review
Explore the performance of the top 5 military games on iOS in Russia during Q2 2021, with insights into weekly downloads, revenue, and active users from Sensor Tower.
In the second quarter of 2021, the military games category on the iOS platform in Russia saw varied performances among the top five apps. The data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active users, illustrating the trends for each game.
Standoff 2 by AXLEBOLT LTD displayed a fluctuating pattern in weekly revenue, starting at approximately $108K and ending the quarter around $52K. Downloads for this game hovered around the 20K to 30K range, with a minor peak at 29.5K in early May. Meanwhile, its active user base showed a gradual decline from 781K to 569K by the end of June.
Call of Duty®: Mobile, published by Activision Publishing, Inc., experienced a relatively stable revenue stream, peaking at $47K in mid-April. Weekly downloads saw an upward trend, reaching over 20K in late June. However, active users slightly decreased from 349K to 287K throughout the quarter.
For Warpath: Ace Shooter by Lilith Games, revenue showed a positive trajectory, ending the quarter at $41K after starting at $25K. Downloads peaked at over 20K in March but settled around the 7K to 14K range by June. Active users showed a brief rise in early June, reaching 48K, before declining to 36K at the quarter's close.
Sea Battle 2 from BYRIL OOO had a modest revenue performance with minor fluctuations, remaining under $400 weekly. Downloads started strong at 12.6K but showed a downward trend, ending at approximately 8.6K by June. Active users saw a gradual decline from 31.5K to 24.9K over the quarter.
Lastly, Critical Strike CS: Online FPS by VERTIGOGAMES experienced a notable increase in revenue, peaking at $600 in early May. Downloads surged in early May with 15.6K but later fell to approximately 5K by the end of June. Active users also saw a significant peak in early May at 54.8K, declining to 22.2K by the quarter's end.
For more detailed insights and data on these games and others, visit Sensor Tower.